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Moloch

Moloch

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Devlog

  • Rebalancing the demo
    March 30, 2026 by Magicsofa
    1
    We've made some adjustments to the gameplay balance in response to some of our feedback: All enemies now have higher "pain" chance, meaning their attack will be interrupted when they take damage. Pist... Continue reading
  • Demo Release
    March 08, 2026 by Magicsofa
    3
    We are happy to present this initial two-level demo for our upcoming project, Moloch. It contains four enemies and four weapons. We plan to add more features but this gives a basic idea for the founda... Continue reading
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